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Introduction: Adolescence is a critical period of self-concept development. However, with the prevalence of social networking site use amongst this age group, this development is now occurring in a completely different context when compared to previous generations. Aims: This study aimed to investigate 1) the intensity of adolescent social networking site use, 2) discrepancies between adolescent and parent estimations of their social networking site intensity and their actual social networking site usage, 3) the relationship between social networking site usage and adolescent self-concept and 4) whether this relationship is mediated by adolescents’ social comparison tendencies.
Methods: A cross-sectional sample of adolescents (N = 86, Mage = 16.8) and their parents completed a web-based questionnaire composed of reliable and validated measures including the Social Networking Intensity Scale and the Self-Perception Profile for Adolescents. Participants also recorded their social networking site usage for one week using a recording application installed on their device.
Results: Data analyses included descriptive statistics, a Hierarchical Multiple Regression and a One-Way Analysis of Variance. Results showed that participants spent an average of 1 hour and 35 minutes on social networking sites per day. The most popular sites amongst participants were Instagram, Snapchat and WhatsApp and the most common uses included talking with friends and family, finding entertaining content and feeling involved with what is going on with others. A significant difference was found between self and parent-reported social networking site usage and actual social networking site usage. Time spent on social networking sites or social networking site intensity did not predict adolescents’ general self-concept.
Discussion: The results of this study did not provide evidence as to an association between social networking site intensity and adolescent self-concept. Results, implications and limitations are discussed in relation to previous literature and theory, educational psychology practice and policy.
This thesis examines the figure of the wandering adolescent, prominently visible in Japanese television anime and videogames produced from 1995 to the present. Japan in the 1990s and at the millennium experienced intense economic and social change, as the collapse of the ‘bubble’ economy of the 1980s resulted in a financial recession from which the country has yet to recover. At the close of the decade, the national experience was characterised in media descriptions of malaise and disenfranchisement, and the loss of perceived core traditional cultural values. Arguably in this period the figure of the adolescent changed qualitatively in Japanese culture, rising to prominence within youth panic discourses circulated by the Japanese news media. These concerned the perceived rise in antisocial and problematic teenage behaviour, including the otaku, the hikikomori shut-in, classroom disobedience, bullying, and prostitution, while multiple cases of brutal murder perpetrated by teenagers became the focus of extensive media coverage. Public discourse expressed alarm at the perceived breakdown of the traditional family and the growing commodification of childhood in Japanese culture. This thesis develops understanding of the shifting attitude in Japan towards adolescence within the context of these cultural anxieties, and through the analysis of anime and videogames suggests strategies that are at work within popular cultural texts that are the product of, contribute to and reorient debates about the position of the suddenly and inescapably visible teenager in Japanese society. Through analysis of discourses relating to the shifting representation of the wandering adolescent as it moves across cultural texts and media forms, the thesis forms an original contribution to knowledge and understanding of Japanese anime and videogames through illumination of a prominent motif that to date remains unexamined.